Rank 5: ‘The Final Scene’

If you paid attention to yesterday’s ranking, you could’ve figured out the today’s spot goes to “Treasure in the Royal Tower’s” successor, “The Final Scene.”

Spot five goes to game five, I guess that’s fitting. I’m honestly surprised that this is the first time that coincidence happened!

Anyway, it’s the top five, so these game have to be GOOD. Like I said yesterday, “Treasure in the Royal Tower” could’ve easily taken this spot and switched with “The Final Scene.” I think that they’re both equally awesome games.


However, “The Final Scene” was, I’m pretty sure, the very first Nancy Drew game that I played and completed by myself. I’ll always hold it in a high spot just for that; not that it isn’t deserving of this spot anyway.

Nancy travels to St. Louis to visit her friend, Maya Nguyen, who is a reporter at her school’s newspaper. They both go to visit the Royal Palladium theater because Maya scheduled an interview with movie star Brady Armstrong, who’s movie is being premiered at the theater.


As Maya goes into the men’s dressing room for the interview, Nancy goes to get a snack, only to hear Maya scream for help seconds later. After she bursts into the dressing room, Maya has disappeared!

A frantic Nancy runs around checking with everyone in the theater, but Maya is nowhere to be found. What makes matters even worse is the fact that the Royal Palladium is set to be demolished in three days. Why would someone want to demolish a richly historic theater?

Or, and this is an even more pressing question, what lengths would someone go to in order to stop the demolition? If it gets let out that a young woman is stuck somewhere inside the building, there’s no way it will knocked down.

That could very well be the motive behind two of our suspects. One is the old caretaker, Joseph Hughes. He’s been with the theater for decades, and he seems to know all of its nooks and crannys.

He’s upset that that theater will be gone; it’s his whole life, and it’s actually a really sad situation. Could he have resorted to kidnapping?

Or is the “fight the power” protester headquartered in the lobby responsible. Nicholas Falcone operates H.A.D.I.T., “Humans Against the Destruction of Illustrious Theaters,” and he’s been known to resort to crazy tactics in order to get people on his side.

He’s actually a really cool dude, but that still doesn’t rule him out.

Aside from being used as a method of desperate measures, the kidnapping could also be a simple, cruel publicity stunt.

The kidnapping conveniently took place in Brady Armstrong’s dressing room. He and Maya weren’t there when Nancy busted in, and they weren’t in the secret passageway leading from the room either. It conveniently connects to the women’s dressing room where his agent, Simone Mueller, has set up office.

She’s an agent that will resort to just about anything to get what she wants. She’s charismatic, loud, and absolutely manipulative. It’s no wonder that Brady wants to break free. Or is that just a cover up too?

Kidnapping Maya could just be their scheme to make Brady seem like a hero once they decide to set her free. Of course, who doesn’t like a hero?

So, we have to determine if it’s a publicity stunt or a act to save the theater. Or could it be something completely different, the game never rules that out either.

What makes this game and it’s predecessor magical are their backstories. It’s even better that such intricate, intriguing backstories can be given to buildings.

The Royal Palladium, while a beautiful site, has a thrilling history. So many people have performed here, but most notably Harry Houdini. We even learn more history that makes him involved in more than just performing at the Palladium.

At one point, we get to use cage traps that magiciansĀ  used before. It’s really fun, and what they lead us to is even better.

The owner, or owners, of the Palladium had a past too, and it seems that the past is crucial in order to solve matters of the future. Heck, one of, or maybe more than one, of the characters could be related to the owners.

This is a game that definitely takes us on a whirlwind, but it’s an absolutely breathtaking one. It makes us feel like we’re truly a part of the present and history of the Royal Palladium.

There are three days to this game (yes, it’s one of those games), but it “The Final Scene” handles it really well. New areas get to be explored each day.

Even though this isn’t one of the “scary” games, I still find it kind of creepy when we’re snooping around in the basement, or really anywhere knowing that we could get kidnapped/knocked out.

One part that’s especially creepy is the “find the ace of spades” card dealing dummy game. It’s terrifying, especially when…well, you’ll see.

There are some good puzzles in this game. Some are intricate, but none are really impossible or need other “reference,” if you catch my drift. It’s all fun, and the variety of puzzles are great.

Part of what I really liked was how misleading, or blatantly obvious, the game was. At parts, nobody believes Nancy, but it’s so smartly done once it finishes.

There is one aspect of this game that is kind of lack-luster, and that is the long phone conversations. I mean, we’re already stuck in this bleak ticket booth, but now we have to set aside two eons to talk to everybody?

But, that’s part of the game. It isn’t all that bad, though. We do get to listen in on a press conference in the ticket booth, that’s pretty fun. This is still in the time of the games where snooping doesn’t take a back seat to chores or other things.

The already fun and pressing game has such a well-done, emotionally charged ending. It’s fantastic, and makes a perfect “Final Scene.”

I just love this game from beginning to end. It’s fantastically done, and I enjoy the characters, plot; and puzzles a lot.



  1. Pingback: Rank 4: ‘Danger on Deception Island’ | The Senior Detective Blog

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